You’ve successfully made a new gaming PC. Congrats! It was the best, and it was also the worst. (But in general, it was the best.) Now, it’s time to play some ...
The 3D games we play and love are all made up of thousands, if not millions, of colored straight lines and other edges. And because of the way that these appear on your screen, they can often look ...
If you've ever played a video game on your PC, you've probably seen a setting called "anti-aliasing", which smooths out jagged graphics. But there are different types of anti-aliasing, and some are ...
If you play a lot of games and find that jagged edges drive you crazy despite your high resolution, anti-aliasing may help you out. Tech blog Tested has a guide to choosing the right anti-aliasing ...
Nvidia researchers have come up with a new Temporal Anti-Aliasing (TAA) method which adds adaptive ray tracing rendering techniques to the mix. The new Adaptive Temporal Anti-Aliasing (ATAA) is ...
After revealing the feature nearly two years ago, Nvidia’s DLAA has slowly worked its way into a long list of games including Diablo IV, Baldur’s Gate 3, and Marvel’s Spider-Man. It’s an AI-driven ...
If you’ve played a PC game in the past five years, you’ve probably stumbled across an anti-aliasing toggle while mucking about with your graphics settings. Switching it on can make everything on your ...
This HEXUS.help guide explains multi- and super-sampling anti-aliasing. This HEXUS.help guide will assume you know the affects of applying a level of anti-aliasing (AA) on your 3D accelerator, be it ...
Nvidia's Kepler packs a number of efficiency and performance improvements, but one of the GPU's major features has been locked away until now. When the company launched their new GPU core earlier this ...
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Graphics menus are terrible. There are a few common graphics settings in PC games that explain themselves, but everything else? No one has time to learn about all of that. Drawing from my years of ...
Enabling MSAAx4 saw the GTX 980 and R9 290X become almost 40% slower than they were when using FXAA. As a result, the GTX 980 averaged just 40fps and the R9 290X just 38fps at 2560x1600. In order to ...