Joe Letteri, Oscar-winning co-creator of Gollum on screen, looks at the evolution of computer animation as the next instalment of The Hobbit trilogy reaches cinemas. Computer animation is a natural ...
ACM, the Association for Computing Machinery, today named Patrick M. (Pat) Hanrahan and Edwin E. (Ed) Catmull recipients of the 2019 ACM A.M. Turing Award for fundamental contributions to 3-D computer ...
Chances are, if you’re a movie fan you’re familiar with Theodore Kim’s intricate pixel work. From the Sorting Hat in “Harry Potter and the Sorcerer’s Stone,” to the dancers’ flowing skirts in “Coco,” ...
A total of 13 new technologies in computer graphics and interactive techniques, including 3D graphics and animation, intuitive human-computer interaction technologies and neural signal processing, ...
Wayne Carlson at Ohio State University compiled the history of computer graphics and animation from its humble beginnings in 1951. There's plenty to be learned here, so pull up a chair and a pot of ...
This past weekend, you relived the wonder of Jurassic Park and remembered the first time you saw convincing CG effects on screen. But Jurassic Park built on a long legacy of computer innovation, more ...
Ken Knowlton, artist and computer animation pioneer, died on June 16 at a hospice facility in Sarasota, Florida. According to his son, Rick Knowlton, the cause of death was unclear. Knowlton was an ...
The gig: Animator Hao Li, 34, is an assistant professor of computer science at USC, running a small, newly renovated lab with five graduate students at the university’s school of engineering. His team ...
Current computer graphics are fairly well known and understood. But how did we get here? The evolution of computer graphics is intertwined with textual display, and it is difficult to consider the two ...
The gig: Animator Hao Li, 34, is an assistant professor of computer science at USC, running a small, newly renovated lab with five graduate students at the university’s school of engineering. His team ...
Recently, I had a conversation with a friend about computer graphics and animation. Both of us are techies, so of course the discussion gravitated to hardware and software. In 1986 B.W. (before ...
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